09-02-2003, 04:38 PM
21. Make other people come to you. Use bait if necessary.
22. Infection Avoid the unhappy and unlucky.
23. Use selective generosity to disarm your victim. A timely gift-a Trojan horse-will serve the same purpose.
24. Pose as a friend, work as a main-chancer.
25. If one ember is lit, no matter how dimly it smolders, a fire will eventually break out.
26. Create an air of unpredictability, so that no one is ever sure what youâre going to do next.
27. Do not build fortresses to protect yourself. Isolation is dangerous. It cuts you off from valuable information.
22. Infection Avoid the unhappy and unlucky.
23. Use selective generosity to disarm your victim. A timely gift-a Trojan horse-will serve the same purpose.
24. Pose as a friend, work as a main-chancer.
25. If one ember is lit, no matter how dimly it smolders, a fire will eventually break out.
26. Create an air of unpredictability, so that no one is ever sure what youâre going to do next.
27. Do not build fortresses to protect yourself. Isolation is dangerous. It cuts you off from valuable information.